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GoGo Digger is under Construction(Update 21th November)

Check out the progress here of GoGo Digger.

Here is the first screen shot of in the making of the game.

GoGoDigger

First Screen shot!!

This is the making of a path system it is randomly generated.

I am using Unity3d for the platform.

You can play it here

Here is some new screen shots from GoGo Digger.
gogo digger image

here is the latest screen shots of the game

gogo digger

Click here for the playable version Send comments to

New Halloween Style out for GoGo TunnelRunner

We have been working hard on GoGo Tunnel Runner creating a new halloween style, we are hopfully be getting it out on the appstore for halloween.

AppStore Link

Support us by Clicking the twitter link at the bottom of the page and be put in a prize draw for a coupon to win gogo tunnel runner for FREE.

New Unity3d Version 3.4.2

There is a new Unity3d out 3.4.2 download page

Gogo Tunnel Runner

Gogo Tunnel Runner is our new game for the iPhone, iPod & iPad.

It’s a fast, fun, frantic racing / dodging game that will have you wanting to play ‘Just one more time’ to beat your personal best and your friends around the world via Game Center.It’s quick and simple to play and extremely addictive and you’ll be trying your best to go just that bit faster and longer.

You can find more information here

GoGo Tunnel Runner Logo

Get it now at the appstore

Weighted Randoms In unity3d

Here is the code to use if you require Weighted Randoms.

var fruits=["Apples", "Oranges", "Grapes", "Bananas"];
var fruitweight : Array =[2, 3, 1, 4]; //weight of each element above
var totalweight=eval(fruitweight.join("+")); //get total weight (in this case, 10)
var weighedfruits=new Array(); //new array to hold "weighted" fruits
var currentfruit=0;

while (currentfruit for (i=0; i

weighedfruits[weighedfruits.length]=fruits[currentfruit];
currentfruit++;
}
var randomnumber=Mathf.Floor(Random.value*totalweight);
Debug.Log(weighedfruits[randomnumber]);