Check out the progress here of GoGo Digger.
Here is the first screen shot of in the making of the game.

First Screen shot!!
This is the making of a path system it is randomly generated.
I am using Unity3d for the platform.
You can play it here
Here is some new screen shots from GoGo Digger.

here is the latest screen shots of the game

gogo digger
Click here for the playable version Send comments to
Posted in: Unity Games, Unity3d.
Tagged: gogo digger · unity3d
There is a new Unity3d out 3.4.2 download page
Posted in: Unity3d.
Tagged: unity3d version
Gogo Tunnel Runner is our new game for the iPhone, iPod & iPad.
It’s a fast, fun, frantic racing / dodging game that will have you wanting to play ‘Just one more time’ to beat your personal best and your friends around the world via Game Center.It’s quick and simple to play and extremely addictive and you’ll be trying your best to go just that bit faster and longer.
You can find more information here

Get it now at the appstore
Posted in: Uncategorized, Unity Games, Unity3d, iPad, iPhone.
Tagged: gogo tunnel runner ipad iphone ios
Here is the code to use if you require Weighted Randoms.
var fruits=["Apples", "Oranges", "Grapes", "Bananas"];
var fruitweight : Array =[2, 3, 1, 4]; //weight of each element above
var totalweight=eval(fruitweight.join("+")); //get total weight (in this case, 10)
var weighedfruits=new Array(); //new array to hold "weighted" fruits
var currentfruit=0;
while (currentfruit
for (i=0; i
weighedfruits[weighedfruits.length]=fruits[currentfruit];
currentfruit++;
}
var randomnumber=Mathf.Floor(Random.value*totalweight);
Debug.Log(weighedfruits[randomnumber]);
Posted in: Unity3d.