If you trying to build from unity3d and are using xcode 3.4.1 then you will be probually getting the changed splash screen error!
If you are getting this error then you will need to downgrade to xcode 4.3 then try a complete new build again.
Mine worked after installing the xcode 4.3.1 build from itunes connect and then downgrading it to 4.3 from itunes connect.
The build from the app store might not be able to downgrade it.
Any questions please make a comment.
Check out the progress here of GoGo Digger.
Here is the first screen shot of in the making of the game.

First Screen shot!!
This is the making of a path system it is randomly generated.
I am using Unity3d for the platform.
You can play it here
Here is some new screen shots from GoGo Digger.

here is the latest screen shots of the game

gogo digger
Click here for the playable version Send comments to
Want to know how your iOS game is performing ?
iPhone/iPad Unity internal profiler stats:
cpu-player> min: 9.8 max: 24.0 avg: 16.3
cpu-ogles-drv> min: 1.8 max: 8.2 avg: 4.3
cpu-waits-gpu> min: 0.8 max: 1.2 avg: 0.9
cpu-present> min: 1.2 max: 3.9 avg: 1.6
frametime> min: 31.9 max: 37.8 avg: 34.1
draw-call #> min: 4 max: 9 avg: 6 | batched: 10
tris #> min: 3590 max: 4561 avg: 3871 | batched: 3572
verts #> min: 1940 max: 2487 avg: 2104 | batched: 1900
player-detail> physx: 1.2 animation: 1.2 culling: 0.5 skinning: 0.0 batching: 0.2 render: 12.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.5 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 548864 max number of collections: 1 collection total duration: 5.7
You can now with the built in performance profiler see here for details http://unity3d.com/support/documentation/Manual/iphone-InternalProfiler.html
Ever been in a situation where you need 2 GameObject’s to snap together without overlapping ?
Now you can using Vertex Snapping as shown below
Here is 2 cubes that i want to snap together.

If i click one of the cubes and hold “v” and move the cursor to one of the sides i want it to snap to, it will snap like so.

If you require more information you can find it here http://unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html