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unity3d

Unity3d and Xcode3.4.1 Splash error

If you trying to build from unity3d and are using xcode 3.4.1 then you will be probually getting the changed splash screen error!
If you are getting this error then you will need to downgrade to xcode 4.3 then try a complete new build again.
Mine worked after installing the xcode 4.3.1 build from itunes connect and then downgrading it to 4.3 from itunes connect.
The build from the app store might not be able to downgrade it.

Any questions please make a comment.

GoGo Digger is under Construction(Update 21th November)

Check out the progress here of GoGo Digger.

Here is the first screen shot of in the making of the game.

GoGoDigger

First Screen shot!!

This is the making of a path system it is randomly generated.

I am using Unity3d for the platform.

You can play it here

Here is some new screen shots from GoGo Digger.
gogo digger image

here is the latest screen shots of the game

gogo digger

Click here for the playable version Send comments to

Unity iOS built-in performance profiler

Want to know how your iOS game is performing ?

iPhone/iPad Unity internal profiler stats:
cpu-player> min: 9.8 max: 24.0 avg: 16.3
cpu-ogles-drv> min: 1.8 max: 8.2 avg: 4.3
cpu-waits-gpu> min: 0.8 max: 1.2 avg: 0.9
cpu-present> min: 1.2 max: 3.9 avg: 1.6
frametime> min: 31.9 max: 37.8 avg: 34.1
draw-call #> min: 4 max: 9 avg: 6 | batched: 10
tris #> min: 3590 max: 4561 avg: 3871 | batched: 3572
verts #> min: 1940 max: 2487 avg: 2104 | batched: 1900
player-detail> physx: 1.2 animation: 1.2 culling: 0.5 skinning: 0.0 batching: 0.2 render: 12.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.5 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 548864 max number of collections: 1 collection total duration: 5.7

You can now with the built in performance profiler see here for details http://unity3d.com/support/documentation/Manual/iphone-InternalProfiler.html

Angry birds Eat ya heart out!

I am working on a new game which has sort of a angry birds type of feeling, this is what i have so far.

Here is the updated video.

Update 3

Unity3d Vertex Snapping for precise object placement.

Ever been in a situation where you need 2 GameObject’s to snap together without overlapping ?

Now you can using Vertex Snapping as shown below

Here is 2 cubes that i want to snap together.
cube snap

If i click one of the cubes and hold “v” and move the cursor to one of the sides i want it to snap to, it will snap like so.
Snapped

If you require more information you can find it here http://unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html